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Section 3: Robbery & Hostage Rules

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Section 4: Organization & Gang Rules

📌 DEFINITION

  • What is an Organization?

    A group of 5+ players with a shared identity (name, colors, symbols) engaged in coordinated criminal activity with hierarchy and permanence.

👥 MEMBERSHIP

  • 1. One Active Org Character

    You may only have one active org character at a time. Maximum 2 organizations per player across all characters. Exceptions for disbanded or properly traded orgs.

  • 2. Member Requirements

    Minimum 5 active members to form and maintain an org after whitelisting. If activity drops, you get a 15-day warning before disbandment (reapply in 30 days). Maximum 30 members.

  • 3. 10-Day Wait Period

    New orgs are under a 10-day probationary period after whitelist acceptance. During this time only 1 strike is allowed before disbandment, and the org cannot go to war.

  • 4. Blood In / Blood Out

    Leadership may enforce IC consequences including perma-death (with admin oversight). Leaders are responsible for their members' behavior.

🗺️ SAFE PASSAGE & TERRITORY

  • 5. Civilian Assets

    Critical civilian assets (gas stations, vehicle sales, supply stores) must remain accessible. Drug spots and black markets are not protected.

  • 6. Turf Rules

    Orgs may tax, threaten, or remove rivals from their turf. You cannot harass pure civilians doing legal RP. House robberies on your own turf are prohibited.

⚔️ RIVALRIES & WARS

  • 7. Build Beef First

    Build genuine IC beef through roleplay before escalating to violence. Simple disrespect is not enough to justify shooting.

  • 8. Org Conflict Escalation Ladder

    Org-on-org beef must follow proper buildup:

    1st interaction — Fists only.

    2nd interaction — Melee weapons.

    3rd interaction — All weapons.

    4th interaction — On sight. Active war.

    You cannot return to a scene for 30 minutes after death during any stage of org conflict.

  • 9. Declaring Full War

    Submit an RP ticket for approval and announce in advance. An in-city parley on neutral ground must set terms (no violence at parley). Limit to one ally organization. Wars should not exceed 72 hours.

  • 10. During War

    Wear org colors when initiating attacks. Follow the 15-minute cooldown between scenes. Wars run on an attack-retaliation cycle — last man standing wins the round. No third-party injecting. LEO and EMS respond normally but will not heavily interfere; EMS will not enter active red zones repeatedly.

📋 ORGANIZATION DISCIPLINE

  • 11. Strike System

    Orgs follow the same strike system as players. First strike is a warning; each additional strike is a 1-week suspension; 3 strikes risks disbandment. Strikes clear after 60 days unless behavior repeats.

  • 12. Roster Responsibility

    Leaders must maintain a roster (city names + Discord names) on a Google Sheet, shared with RP staff via ticket. Minimum 1 leader and 1 VP. Potential members count toward your 30-person cap.